using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Trap : MonoBehaviour, IInteractable
{

    [HideInInspector] public bool isTrapDown;
    public void InteractAction()
    {
        isTrapDown = true;
        EventHander.CallAllTarpDown();
        tag = "Untagged";
    }
}
